Fix threat level setting on osNpcPlayAnimation

This commit is contained in:
Melanie
2012-01-07 12:29:59 +01:00
parent efe51fd5cb
commit 94fa6cb071

View File

@@ -2367,7 +2367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osNpcPlayAnimation(LSL_Key npc, string animation)
{
CheckThreatLevel(ThreatLevel.High, "osPlayAnimation");
CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)