* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.

* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
This commit is contained in:
Teravus Ovares (Dan Olivares)
2009-09-02 04:39:00 -04:00
parent 994c5e2094
commit 9505297fb1
7 changed files with 126 additions and 23 deletions

View File

@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
case Cardinals.SE: // x+1, y-1
break;
case Cardinals.S: // x+0, y-1
if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y-1 < BorderLine.Z)
if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y < BorderLine.Z)
{
return true;
}
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Framework.Scenes
case Cardinals.SW: // x-1, y-1
break;
case Cardinals.W: // x-1, y+0
if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X-1 < BorderLine.Z)
if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X < BorderLine.Z)
{
return true;
}

View File

@@ -337,22 +337,22 @@ namespace OpenSim.Region.Framework.Scenes
BordersLocked = true;
Border northBorder = new Border();
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
northBorder.CrossDirection = Cardinals.N;
NorthBorders.Add(northBorder);
Border southBorder = new Border();
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
southBorder.CrossDirection = Cardinals.S;
SouthBorders.Add(southBorder);
Border eastBorder = new Border();
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
eastBorder.CrossDirection = Cardinals.E;
EastBorders.Add(eastBorder);
Border westBorder = new Border();
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
westBorder.CrossDirection = Cardinals.W;
WestBorders.Add(westBorder);
@@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes
{
BordersLocked = true;
Border northBorder = new Border();
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
northBorder.CrossDirection = Cardinals.N;
NorthBorders.Add(northBorder);
Border southBorder = new Border();
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,0); //--->
southBorder.CrossDirection = Cardinals.S;
SouthBorders.Add(southBorder);
Border eastBorder = new Border();
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize ); //<---
eastBorder.CrossDirection = Cardinals.E;
EastBorders.Add(eastBorder);
Border westBorder = new Border();
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,0); //--->
westBorder.CrossDirection = Cardinals.W;
WestBorders.Add(westBorder);
BordersLocked = false;
@@ -1709,6 +1709,10 @@ namespace OpenSim.Region.Framework.Scenes
int thisx = (int)RegionInfo.RegionLocX;
int thisy = (int)RegionInfo.RegionLocY;
Vector3 EastCross = new Vector3(0.1f,0,0);
Vector3 WestCross = new Vector3(-0.1f, 0, 0);
Vector3 NorthCross = new Vector3(0, 0.1f, 0);
Vector3 SouthCross = new Vector3(0, -0.1f, 0);
// use this if no borders were crossed!
@@ -1718,9 +1722,9 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 pos = attemptedPosition;
if (TestBorderCross(attemptedPosition, Cardinals.W))
if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
{
if (TestBorderCross(attemptedPosition, Cardinals.S))
if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
{
//Border crossedBorderx = GetCrossedBorder(attemptedPosition,Cardinals.W);
//Border crossedBordery = GetCrossedBorder(attemptedPosition, Cardinals.S);
@@ -1733,7 +1737,7 @@ namespace OpenSim.Region.Framework.Scenes
// x - 1
// y - 1
}
else if (TestBorderCross(attemptedPosition, Cardinals.N))
else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
{
pos.X = ((pos.X + Constants.RegionSize));
pos.Y = ((pos.Y - Constants.RegionSize));
@@ -1752,9 +1756,9 @@ namespace OpenSim.Region.Framework.Scenes
// x - 1
}
}
else if (TestBorderCross(attemptedPosition, Cardinals.E))
else if (TestBorderCross(attemptedPosition + EastCross, Cardinals.E))
{
if (TestBorderCross(attemptedPosition, Cardinals.S))
if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
{
pos.X = ((pos.X - Constants.RegionSize));
pos.Y = ((pos.Y + Constants.RegionSize));
@@ -1764,7 +1768,7 @@ namespace OpenSim.Region.Framework.Scenes
// x + 1
// y - 1
}
else if (TestBorderCross(attemptedPosition, Cardinals.N))
else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
{
pos.X = ((pos.X - Constants.RegionSize));
pos.Y = ((pos.Y - Constants.RegionSize));
@@ -1783,14 +1787,14 @@ namespace OpenSim.Region.Framework.Scenes
// x + 1
}
}
else if (TestBorderCross(attemptedPosition, Cardinals.S))
else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
{
pos.Y = ((pos.Y + Constants.RegionSize));
newRegionHandle
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize));
// y - 1
}
else if (TestBorderCross(attemptedPosition, Cardinals.N))
else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
{
pos.Y = ((pos.Y - Constants.RegionSize));

View File

@@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Framework.Scenes
uint neighbourx = m_regionInfo.RegionLocX;
uint neighboury = m_regionInfo.RegionLocY;
const float boundaryDistance = 1.7f;
Vector3 northCross = new Vector3(0, boundaryDistance, 0);
Vector3 northCross = new Vector3(0,boundaryDistance, 0);
Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);

View File

@@ -263,9 +263,9 @@ namespace OpenSim.Region.Framework.Scenes
set
{
Vector3 val = value;
if ((m_scene.TestBorderCross(val,Cardinals.E) || m_scene.TestBorderCross(val,Cardinals.W)
|| m_scene.TestBorderCross(val, Cardinals.N) || m_scene.TestBorderCross(val, Cardinals.S))
if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
|| m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
&& !IsAttachment)
{
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);