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* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
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@@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Framework.Scenes
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uint neighbourx = m_regionInfo.RegionLocX;
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uint neighboury = m_regionInfo.RegionLocY;
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const float boundaryDistance = 1.7f;
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Vector3 northCross = new Vector3(0, boundaryDistance, 0);
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Vector3 northCross = new Vector3(0,boundaryDistance, 0);
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Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
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Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
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Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);
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