Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.

This commit is contained in:
Tedd Hansen
2008-11-08 17:35:48 +00:00
parent cf0a14bec9
commit 9511a8c763
53 changed files with 2997 additions and 573 deletions

View File

@@ -26,29 +26,143 @@
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading;
using OpenSim.ScriptEngine.Shared;
using log4net;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
/// <summary>
/// Loads all Script Engine Components
/// </summary>
public class ScriptEnginePlugin : IApplicationPlugin
{
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
internal OpenSimBase m_OpenSim;
private ComponentLoader pluginLoader;
// Component providers are registered here wit a name (string)
// When a script engine is created the components are instanciated
public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
public ScriptEnginePlugin()
{
// Application startup
#if DEBUG
m_log.InfoFormat("[{0}] ##################################", Name);
m_log.InfoFormat("[{0}] # Script Engine Component System #", Name);
m_log.InfoFormat("[{0}] ##################################", Name);
#else
m_log.InfoFormat("[{0}] Script Engine Component System", Name);
#endif
// Load all modules from current directory
// We only want files named OpenSim.ScriptEngine.*.dll
Load(".", "OpenSim.ScriptEngine.*.dll");
}
public void Initialise(OpenSimBase openSim)
{
// Our objective: Load component .dll's
m_OpenSim = openSim;
pluginLoader = new ComponentLoader(this);
m_log.Info("[" + Name + "]: Script Engine Component System");
m_log.Info("[" + Name + "]: Loading Script Engine Components");
pluginLoader.Load("ScriptEngines");
//m_OpenSim.Shutdown();
}
private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code
private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code
/// <summary>
/// Load components from directory
/// </summary>
/// <param name="directory"></param>
public void Load(string directory, string filter)
{
// We may want to change how this functions as currently it required unique class names for each component
foreach (string file in Directory.GetFiles(directory, filter))
{
//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
Assembly componentAssembly = null;
try
{
componentAssembly = Assembly.LoadFrom(file);
} catch (Exception e)
{
m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file);
}
if (componentAssembly != null)
{
try
{
// Go through all types in the assembly
foreach (Type componentType in componentAssembly.GetTypes())
{
if (componentType.IsPublic
&& !componentType.IsAbstract)
{
//if (componentType.IsSubclassOf(typeof(ComponentBase)))
if (componentType.GetInterface(nameIScriptEngineComponent) != null)
{
// We have found an type which is derived from ProdiverBase, add it to provider list
m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name);
lock (providers)
{
providers.Add(componentType.Name, componentType);
}
}
//if (componentType.IsSubclassOf(typeof(ScriptEngineBase)))
if (componentType.GetInterface(nameIScriptEngine) != null)
{
// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name);
lock (scriptEngines)
{
scriptEngines.Add(componentType.Name, componentType);
}
}
}
}
}
catch
(ReflectionTypeLoadException re)
{
m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString());
int c = 0;
foreach (Exception e in re.LoaderExceptions)
{
c++;
m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString());
}
}
} //if
} //foreach
}
public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args)
{
if (!providers.ContainsKey(name))
throw new Exception("ScriptEngine requested component named \"" + name +
"\" that does not exist.");
return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent;
}
private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code
public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args)
{
IScriptEngineComponent c = GetComponentInstance(name, args);
// If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it
if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null)
((IScriptEngineRegionComponent)c).Initialize(info);
return c;
}
#region IApplicationPlugin stuff
/// <summary>
/// Returns the plugin version
@@ -65,16 +179,13 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
/// <returns>Plugin name, eg MySQL User Provider</returns>
public string Name
{
get { return "ScriptEngine"; }
get { return "SECS"; }
}
/// <summary>
/// Default-initialises the plugin
/// </summary>
public void Initialise()
{
//throw new NotImplementedException();
}
public void Initialise() { }
///<summary>
///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
@@ -85,5 +196,6 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
//throw new NotImplementedException();
}
#endregion
}
}