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Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
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@@ -27,18 +27,29 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.ApplicationPlugins.ScriptEngine.Components;
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using OpenMetaverse;
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using OpenSim.ScriptEngine.Shared;
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namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
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{
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public class Scheduler: SchedulerBase
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public class Scheduler : IScriptScheduler
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{
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public override void Start()
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private ScriptManager m_ScriptManager = new ScriptManager();
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public void AddScript(ScriptStructure scriptStructure)
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{
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m_ScriptManager.AddScript(scriptStructure);
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}
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public override void Close()
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public void Removecript(uint id, UUID itemID)
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{
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m_ScriptManager.RemoveScript(id, itemID);
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}
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public void Close()
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{
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m_ScriptManager.Close();
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}
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}
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}
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