Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.

This commit is contained in:
Tedd Hansen
2008-11-08 17:35:48 +00:00
parent cf0a14bec9
commit 9511a8c763
53 changed files with 2997 additions and 573 deletions

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using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
using OpenSim.ScriptEngine.Components.DotNetEngine.Events;
using OpenSim.ScriptEngine.Shared;
namespace OpenSim.ScriptEngine.Engines.DotNetEngine
{
public partial class DotNetEngine
{
//internal Dictionary<int, IScriptScheduler> ScriptMapping = new Dictionary<int, IScriptScheduler>();
//
// HANDLE EVENTS FROM SCRIPTS
// We will handle script add, change and remove events outside of command pipeline
//
#region Script Add/Change/Remove
void Events_RezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
{
// ###
// # New script created
// ###
m_log.DebugFormat(
"[{0}] NEW SCRIPT: localID: {1}, itemID: {2}, startParam: {3}, postOnRez: {4}, engine: {5}",
Name, localID, itemID, startParam, postOnRez, engine);
// Make a script object
ScriptStructure scriptObject = new ScriptStructure();
scriptObject.RegionInfo = RegionInfo;
scriptObject.LocalID = localID;
scriptObject.ItemID = itemID;
scriptObject.Source = script;
//
// Get MetaData from script header
//
ScriptMetaData scriptMetaData = ScriptMetaData.Extract(ref script);
scriptObject.ScriptMetaData = scriptMetaData;
foreach (string key in scriptObject.ScriptMetaData.Keys)
{
m_log.DebugFormat("[{0}] Script metadata: Key: \"{1}\", Value: \"{2}\".", Name, key, scriptObject.ScriptMetaData[key]);
}
//
// Load this assembly
//
// TODO: Use Executor to send a command instead?
m_log.DebugFormat("[{0}] Adding script to scheduler", Name);
RegionInfo.FindScheduler(scriptObject.ScriptMetaData).AddScript(scriptObject);
// Add to our internal mapping
//ScriptMapping.Add(itemID, Schedulers[scheduler]);
}
private void Events_RemoveScript(uint localID, UUID itemID)
{
// Tell all schedulers to remove this item
foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values)
{
scheduler.Removecript(localID, itemID);
}
}
#endregion
}
}