If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.

There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-11 00:23:54 +01:00
parent 7f499ff3f3
commit 951ffad81e
2 changed files with 8 additions and 2 deletions

View File

@@ -258,7 +258,11 @@ namespace OpenSim.Region.Physics.OdePlugin
public override bool Flying
{
get { return flying; }
set { flying = value; }
set
{
flying = value;
// m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
}
}
/// <summary>