mirror of
https://github.com/opensim/opensim.git
synced 2026-08-10 03:06:05 +08:00
If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
This commit is contained in:
@@ -258,7 +258,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
public override bool Flying
|
||||
{
|
||||
get { return flying; }
|
||||
set { flying = value; }
|
||||
set
|
||||
{
|
||||
flying = value;
|
||||
// m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user