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some cleanup
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@@ -4129,20 +4129,6 @@ namespace OpenSim.Region.Framework.Scenes
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return Parts.Count();
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}
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/// <summary>
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/// Update the texture entry for this part
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="textureEntry"></param>
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public void UpdateTextureEntry(uint localID, byte[] textureEntry)
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{
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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part.UpdateTextureEntry(textureEntry);
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}
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}
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public void AdjustChildPrimPermissions(bool forceTaskInventoryPermissive)
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{
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uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff0; // Mask folded bits
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