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* Put AgentTextureCached? response packet on the task queue rather than the wind queue
* Thanks to rtomita for pointing this out.
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@@ -4048,10 +4048,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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// Temporarily throw these packets on to the wind queue, so we can identify whether these
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// are somehow the source of the packet bloat.
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cachedresp.Header.Zerocoded = true;
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OutPacket(cachedresp, ThrottleOutPacketType.Wind);
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OutPacket(cachedresp, ThrottleOutPacketType.Texture);
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return true;
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}
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