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Preliminary movement added to sugilite, forwards walking only and no animations.
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@@ -55,6 +55,7 @@ namespace OpenSim.Framework.Interfaces
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public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void StatusChange(bool status);
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public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
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public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
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public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
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public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
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@@ -75,7 +76,7 @@ namespace OpenSim.Framework.Interfaces
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event GenericCall OnRegionHandShakeReply;
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event GenericCall OnRequestWearables;
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event GenericCall2 OnCompleteMovementToRegion;
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event GenericCall3 OnAgentUpdate;
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event UpdateAgent OnAgentUpdate;
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event GenericCall OnRequestAvatarsData;
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event GenericCall4 OnAddPrim;
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event UpdateShape OnUpdatePrimShape;
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@@ -125,10 +126,12 @@ namespace OpenSim.Framework.Interfaces
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void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendLayerData(float[] map);
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void MoveAgentIntoRegion(RegionInfo regInfo);
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void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos);
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void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort);
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AgentCircuitData RequestClientInfo();
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void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos);
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void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity);
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void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID);
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