llSay() works again. Cleanup of debug messages.

This commit is contained in:
Tedd Hansen
2007-08-14 16:14:19 +00:00
parent afaa12a9e2
commit 9573aa7582
5 changed files with 9 additions and 9 deletions

View File

@@ -49,14 +49,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llWhisper(int channelID, string text)
{
//Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
Console.WriteLine("ScriptEngine", "llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
}
//public void llSay(UInt32 channelID, string text)
public void llSay(int channelID, string text)
{
//TODO: DO SOMETHING USEFUL HERE
//Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");");
Console.WriteLine("ScriptEngine", "llSay Channel " + channelID + ", Text: \"" + text + "\"");
Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
//World.SimChat(
}
public void llShout(UInt16 channelID, string text) { return; }