llSay() works again. Cleanup of debug messages.

This commit is contained in:
Tedd Hansen
2007-08-14 16:14:19 +00:00
parent afaa12a9e2
commit 9573aa7582
5 changed files with 9 additions and 9 deletions

View File

@@ -114,7 +114,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
FileName = ScriptID;
// * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache)
myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower());
//myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower());
switch (System.IO.Path.GetExtension(FileName).ToLower())
{
case ".txt":
@@ -174,7 +174,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// <returns></returns>
private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName)
{
myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName);
//myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName);
// Load .Net Assembly (.dll)
// Initialize and return it