WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.

This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
This commit is contained in:
Diva Canto
2015-08-08 12:12:50 -07:00
parent 2153a01cc7
commit 959872315f
41 changed files with 238 additions and 225 deletions

View File

@@ -2539,8 +2539,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
try
{
Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>();
CopyInventoryFolders(destination, source, AssetType.Clothing, inventoryMap, avatarAppearance);
CopyInventoryFolders(destination, source, AssetType.Bodypart, inventoryMap, avatarAppearance);
CopyInventoryFolders(destination, source, FolderType.Clothing, inventoryMap, avatarAppearance);
CopyInventoryFolders(destination, source, FolderType.BodyPart, inventoryMap, avatarAppearance);
AvatarWearable[] wearables = avatarAppearance.Wearables;
@@ -2576,20 +2576,20 @@ namespace OpenSim.ApplicationPlugins.RemoteController
IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
// Get Clothing folder of receiver
InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, AssetType.Clothing);
InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, FolderType.Clothing);
if (destinationFolder == null)
throw new Exception("Cannot locate folder(s)");
// Missing destination folder? This should *never* be the case
if (destinationFolder.Type != (short)AssetType.Clothing)
if (destinationFolder.Type != (short)FolderType.Clothing)
{
destinationFolder = new InventoryFolderBase();
destinationFolder.ID = UUID.Random();
destinationFolder.Name = "Clothing";
destinationFolder.Owner = destination;
destinationFolder.Type = (short)AssetType.Clothing;
destinationFolder.Type = (short)FolderType.Clothing;
destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
destinationFolder.Version = 1;
inventoryService.AddFolder(destinationFolder); // store base record
@@ -2707,7 +2707,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
/// This method is called by establishAppearance to copy inventory folders to make
/// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
/// </summary>
private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary<UUID,UUID> inventoryMap,
private void CopyInventoryFolders(UUID destination, UUID source, FolderType assetType, Dictionary<UUID, UUID> inventoryMap,
AvatarAppearance avatarAppearance)
{
IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
@@ -2723,9 +2723,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{
sourceFolder = new InventoryFolderBase();
sourceFolder.ID = UUID.Random();
if (assetType == AssetType.Clothing) {
if (assetType == FolderType.Clothing)
{
sourceFolder.Name = "Clothing";
} else {
}
else
{
sourceFolder.Name = "Body Parts";
}
sourceFolder.Owner = source;
@@ -2741,7 +2744,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{
destinationFolder = new InventoryFolderBase();
destinationFolder.ID = UUID.Random();
if (assetType == AssetType.Clothing)
if (assetType == FolderType.Clothing)
{
destinationFolder.Name = "Clothing";
}
@@ -2980,16 +2983,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController
// m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
// uic.folders.Count, uic.items.Count);
InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, AssetType.Clothing);
InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, FolderType.Clothing);
// This should *never* be the case
if (clothingFolder == null || clothingFolder.Type != (short)AssetType.Clothing)
if (clothingFolder == null || clothingFolder.Type != (short)FolderType.Clothing)
{
clothingFolder = new InventoryFolderBase();
clothingFolder.ID = UUID.Random();
clothingFolder.Name = "Clothing";
clothingFolder.Owner = ID;
clothingFolder.Type = (short)AssetType.Clothing;
clothingFolder.Type = (short)FolderType.Clothing;
clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID;
clothingFolder.Version = 1;
inventoryService.AddFolder(clothingFolder); // store base record
@@ -3035,7 +3038,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
extraFolder.ID = UUID.Random();
extraFolder.Name = outfitName;
extraFolder.Owner = ID;
extraFolder.Type = (short)AssetType.Clothing;
extraFolder.Type = (short)FolderType.Clothing;
extraFolder.Version = 1;
extraFolder.ParentID = clothingFolder.ID;
inventoryService.AddFolder(extraFolder);