Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All

current code uses the Entities dictionary
This commit is contained in:
Justin Clarke Casey
2008-01-07 02:33:22 +00:00
parent 3e75dede1b
commit 95c9a9939e
3 changed files with 30 additions and 27 deletions

View File

@@ -51,7 +51,8 @@ namespace OpenSim.Region.Environment.Scenes
#region Fields
public Dictionary<LLUUID, ScenePresence> ScenePresences;
public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
// SceneObjects is not currently populated or used.
//public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
public Dictionary<LLUUID, EntityBase> Entities;
public BasicQuadTreeNode QuadTree;
@@ -110,7 +111,7 @@ namespace OpenSim.Region.Environment.Scenes
public void Close()
{
ScenePresences.Clear();
SceneObjects.Clear();
//SceneObjects.Clear();
Entities.Clear();
}