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Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All
current code uses the Entities dictionary
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@@ -51,7 +51,8 @@ namespace OpenSim.Region.Environment.Scenes
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#region Fields
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public Dictionary<LLUUID, ScenePresence> ScenePresences;
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public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
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// SceneObjects is not currently populated or used.
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//public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
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public Dictionary<LLUUID, EntityBase> Entities;
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public BasicQuadTreeNode QuadTree;
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@@ -110,7 +111,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void Close()
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{
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ScenePresences.Clear();
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SceneObjects.Clear();
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//SceneObjects.Clear();
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Entities.Clear();
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}
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