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Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All
current code uses the Entities dictionary
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@@ -69,7 +69,9 @@ namespace OpenSim.Region.ExtensionsScriptModule
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/// </summary>
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public SceneObjectGroup Task
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{
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get { return Scene.Objects[ObjectID]; }
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// XXX Casting not ideal, but previous Scene.Objects propery wasn't actually populated, so
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// wouldn't have worked anyway.
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get { return (SceneObjectGroup)Scene.Entities[ObjectID]; }
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}
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/// <summary>
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