Add copyright headers. Minor formatting cleanup. Fix some compiler warnings. Fix some m_log declarations.

This commit is contained in:
Jeff Ames
2009-02-13 02:06:28 +00:00
parent 0362c69404
commit 95d53d48d4
16 changed files with 103 additions and 24 deletions

View File

@@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces

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@@ -1054,12 +1054,8 @@ namespace OpenSim.Region.Framework.Scenes
newpos.Y = enterDistance;
}
Vector3 vel = agent.Velocity;
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
}
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);

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@@ -66,11 +66,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm);
scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm);
IRegionModule interregionComms = new RESTInterregionComms();
interregionComms.Initialise(scene, new IniConfigSource());
interregionComms.Initialise(scene2, new IniConfigSource());
interregionComms.Initialise(scene3, new IniConfigSource());
interregionComms.PostInitialise();
IRegionModule interregionComms = new RESTInterregionComms();
interregionComms.Initialise(scene, new IniConfigSource());
interregionComms.Initialise(scene2, new IniConfigSource());
interregionComms.Initialise(scene3, new IniConfigSource());
interregionComms.PostInitialise();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);

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@@ -80,7 +80,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
client.TeleportTargetScene = sceneB;
// Commenting this out for now -- Diva
// Commenting this out for now -- Diva
//client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
//Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
// Is.EqualTo(client.CapsSeedUrl),
// "Incorrect caps object path set up in sceneB");
// ---- up to here -- Diva
// ---- up to here -- Diva
// This assertion will currently fail since we don't remove the caps paths when no longer needed
//Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");