mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 18:25:33 +08:00
Add copyright headers. Minor formatting cleanup. Fix some compiler warnings. Fix some m_log declarations.
This commit is contained in:
@@ -1054,12 +1054,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
newpos.Y = enterDistance;
|
||||
}
|
||||
|
||||
Vector3 vel = agent.Velocity;
|
||||
|
||||
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
|
||||
d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
|
||||
|
||||
@@ -66,11 +66,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm);
|
||||
scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm);
|
||||
|
||||
IRegionModule interregionComms = new RESTInterregionComms();
|
||||
interregionComms.Initialise(scene, new IniConfigSource());
|
||||
interregionComms.Initialise(scene2, new IniConfigSource());
|
||||
interregionComms.Initialise(scene3, new IniConfigSource());
|
||||
interregionComms.PostInitialise();
|
||||
IRegionModule interregionComms = new RESTInterregionComms();
|
||||
interregionComms.Initialise(scene, new IniConfigSource());
|
||||
interregionComms.Initialise(scene2, new IniConfigSource());
|
||||
interregionComms.Initialise(scene3, new IniConfigSource());
|
||||
interregionComms.PostInitialise();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
|
||||
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
|
||||
SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
|
||||
// FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
|
||||
client.TeleportTargetScene = sceneB;
|
||||
// Commenting this out for now -- Diva
|
||||
// Commenting this out for now -- Diva
|
||||
//client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
|
||||
|
||||
//Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
|
||||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
// "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
|
||||
// Is.EqualTo(client.CapsSeedUrl),
|
||||
// "Incorrect caps object path set up in sceneB");
|
||||
// ---- up to here -- Diva
|
||||
// ---- up to here -- Diva
|
||||
|
||||
// This assertion will currently fail since we don't remove the caps paths when no longer needed
|
||||
//Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
|
||||
|
||||
Reference in New Issue
Block a user