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* Now we have boxes. Yay!
* Removed unused SendPrimitiveToClient that didn't have rot.
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@@ -199,8 +199,7 @@ namespace OpenSim.Framework.Interfaces
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void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity);
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void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
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void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
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@@ -130,8 +130,7 @@ namespace OpenSim.Framework
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity){}
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public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation){}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){}
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public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
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@@ -73,7 +73,7 @@ namespace OpenSim.Framework.Types
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ExtraParams = new byte[1];
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TextureEntry = m_defaultTextureEntry;
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}
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//void returns need to change of course
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public virtual void GetMesh()
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{
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@@ -94,6 +94,8 @@ namespace OpenSim.Framework.Types
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PathCurve = 16;
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ProfileCurve = 1;
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PCode = 9;
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PathScaleX = 100;
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PathScaleY = 100;
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}
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public static BoxShape Default
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@@ -103,10 +105,6 @@ namespace OpenSim.Framework.Types
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BoxShape boxShape = new BoxShape();
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boxShape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
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//boxShape.PathTaperX = 1;
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//boxShape.PathTaperY = 1;
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boxShape.PathSkew = 1;
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return boxShape;
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}
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