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* Now we have boxes. Yay!
* Removed unused SendPrimitiveToClient that didn't have rot.
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@@ -145,8 +145,7 @@ namespace SimpleApp
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public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { }
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem) { }
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem) { }
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation) { }
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { }
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public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
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