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A stab at making CHANGED_OWNER work
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@@ -823,21 +823,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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}
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foreach (SceneObjectPart part in group.Parts)
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{
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part.LastOwnerID = part.OwnerID;
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part.OwnerID = item.Owner;
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part.Inventory.ChangeInventoryOwner(item.Owner);
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}
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group.ApplyNextOwnerPermissions();
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}
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}
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foreach (SceneObjectPart part in group.Parts)
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{
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// TODO: Remove the magic number badness
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if ((part.OwnerID != item.Owner) ||
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(item.CurrentPermissions & 16) != 0 || // Magic number
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(item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
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{
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part.LastOwnerID = part.OwnerID;
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part.OwnerID = item.Owner;
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part.Inventory.ChangeInventoryOwner(item.Owner);
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}
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
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part.EveryoneMask = item.EveryOnePermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
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