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A stab at making CHANGED_OWNER work
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@@ -186,12 +186,12 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (TaskInventoryItem item in items)
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{
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if (ownerId != item.OwnerID)
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{
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item.LastOwnerID = item.OwnerID;
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item.OwnerID = ownerId;
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item.PermsMask = 0;
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item.PermsGranter = UUID.Zero;
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}
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item.OwnerID = ownerId;
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item.PermsMask = 0;
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item.PermsGranter = UUID.Zero;
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item.OwnerChanged = true;
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}
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m_items.LockItemsForWrite(false);
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}
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