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refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
Also add other various illustrative comments
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@@ -990,7 +990,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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lock (m_Scripts)
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{
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// Create the object record
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if ((!m_Scripts.ContainsKey(itemID)) ||
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(m_Scripts[itemID].AssetID != assetID))
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{
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