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Reinstate sleeping because less CPU is preferred over reporting accuracy.
Who needs accurate collisions when the sim lags and crashes?
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@@ -1355,7 +1355,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (!prm.m_outbounds)
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{
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// if (d.BodyIsEnabled(prm.Body))
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if (d.BodyIsEnabled(prm.Body))
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d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
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}
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}
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