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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
37d770f814
commit
9622e8ac72
@@ -161,6 +161,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
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{
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if (sp.Scene.Permissions.IsGridGod(sp.UUID))
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{
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// This user will be a God in the destination scene, too
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teleportFlags |= (uint)TeleportFlags.Godlike;
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}
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if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
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return;
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@@ -166,6 +166,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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m_scene.Permissions.OnDeedParcel += CanDeedParcel;
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m_scene.Permissions.OnDeedObject += CanDeedObject;
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m_scene.Permissions.OnIsGod += IsGod;
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m_scene.Permissions.OnIsGridGod += IsGridGod;
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m_scene.Permissions.OnIsAdministrator += IsAdministrator;
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m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
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m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
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@@ -466,22 +467,34 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (IsEstateManager(user) && m_RegionManagerIsGod)
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return true;
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if (IsGridGod(user, null))
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return true;
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return false;
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}
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/// <summary>
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/// Is the given user a God throughout the grid (not just in the current scene)?
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/// </summary>
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/// <param name="user">The user</param>
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/// <param name="scene">Unused, can be null</param>
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/// <returns></returns>
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protected bool IsGridGod(UUID user, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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if (user == UUID.Zero) return false;
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if (m_allowGridGods)
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{
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ScenePresence sp = m_scene.GetScenePresence(user);
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if (sp != null)
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{
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if (sp.UserLevel >= 200)
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return true;
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return false;
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}
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return (sp.UserLevel >= 200);
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UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user);
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if (account != null)
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{
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if (account.UserLevel >= 200)
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return true;
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}
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return (account.UserLevel >= 200);
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}
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return false;
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