Merge branch 'ubitwork'

Conflicts:
	OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
	OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
This commit is contained in:
Melanie
2012-02-19 20:08:01 +01:00
29 changed files with 13346 additions and 1080 deletions

View File

@@ -43,6 +43,7 @@ using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Region.Framework.Scenes
{
[Flags]
public enum scriptEvents
{
@@ -1378,7 +1379,8 @@ namespace OpenSim.Region.Framework.Scenes
m_rootPart.SetParentLocalId(0);
AttachmentPoint = (byte)0;
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
// must check if buildind should be true or false here
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false);
HasGroupChanged = true;
RootPart.Rezzed = DateTime.Now;
RootPart.RemFlag(PrimFlags.TemporaryOnRez);
@@ -1677,22 +1679,32 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void ApplyPhysics()
{
// Apply physics to the root prim
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
// Apply physics to child prims
SceneObjectPart[] parts = m_parts.GetArray();
if (parts.Length > 1)
{
ResetChildPrimPhysicsPositions();
// Apply physics to the root prim
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true);
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part.LocalId != m_rootPart.LocalId)
part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive);
part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true);
}
// Hack to get the physics scene geometries in the right spot
ResetChildPrimPhysicsPositions();
// ResetChildPrimPhysicsPositions();
if (m_rootPart.PhysActor != null)
{
m_rootPart.PhysActor.Building = false;
}
}
else
{
// Apply physics to the root prim
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
}
}
@@ -1863,6 +1875,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public SceneObjectGroup Copy(bool userExposed)
{
m_dupeInProgress = true;
SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
dupe.m_isBackedUp = false;
dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
@@ -1926,13 +1939,16 @@ namespace OpenSim.Region.Framework.Scenes
pbs,
newPart.AbsolutePosition,
newPart.Scale,
newPart.RotationOffset,
//newPart.RotationOffset,
newPart.GetWorldRotation(),
part.PhysActor.IsPhysical,
newPart.LocalId);
newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
}
}
if (dupe.m_rootPart.PhysActor != null && userExposed)
dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building
if (userExposed)
{
@@ -1943,6 +1959,7 @@ namespace OpenSim.Region.Framework.Scenes
ScheduleGroupForFullUpdate();
}
m_dupeInProgress = false;
return dupe;
}
@@ -2950,12 +2967,31 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/*
RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
for (int i = 0; i < parts.Length; i++)
{
if (parts[i] != RootPart)
parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
}
*/
if (parts.Length > 1)
{
m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
for (int i = 0; i < parts.Length; i++)
{
if (parts[i].UUID != m_rootPart.UUID)
parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
}
if (m_rootPart.PhysActor != null)
m_rootPart.PhysActor.Building = false;
}
else
m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
}
}