mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
Merge branch 'ubitwork'
Conflicts: OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
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@@ -1736,6 +1736,23 @@ namespace OpenSim.Region.Physics.OdePlugin
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return newPrim;
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}
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private PhysicsActor AddPrim(String name, Vector3 position, PhysicsActor parent,
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PrimitiveBaseShape pbs, uint localid, byte[] sdata)
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{
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Vector3 pos = position;
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OdePrim newPrim;
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lock (OdeLock)
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{
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newPrim = new OdePrim(name, this, pos, parent, pbs, ode, localid, sdata);
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lock (_prims)
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_prims.Add(newPrim);
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}
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return newPrim;
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}
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public void addActivePrim(OdePrim activatePrim)
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{
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// adds active prim.. (ones that should be iterated over in collisions_optimized
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@@ -1762,6 +1779,17 @@ namespace OpenSim.Region.Physics.OdePlugin
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return result;
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}
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public override PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
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uint localid, byte[] sdata)
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{
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PhysicsActor result;
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result = AddPrim(primName, position, parent,
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pbs, localid, sdata);
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return result;
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}
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public override float TimeDilation
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{
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get { return m_timeDilation; }
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@@ -3412,15 +3440,15 @@ namespace OpenSim.Region.Physics.OdePlugin
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int regionsize = (int) Constants.RegionSize; // visible region size eg. 256(M)
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int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
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int heightmapWidth = regionsize + 2; // ODE map size 258 x 258 (Meters) (1 extra each side)
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int heightmapHeight = regionsize + 2;
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int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
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int heightmapHeightSamples = (int)regionsize + 2;
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int heightmapWidthSamples = (int)regionsize + 3; // to have 258m we need 259 samples
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int heightmapHeightSamples = (int)regionsize + 3;
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// Array of height samples for ODE
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float[] _heightmap;
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_heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 258 x 258
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_heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 259 x 259
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// Other ODE parameters
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const float scale = 1.0f;
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353
OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
Normal file
353
OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
Normal file
@@ -0,0 +1,353 @@
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/* Ubit 2012
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// no endian conversion. So can't be use to pass information around diferent cpus with diferent endian
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using System;
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using System.IO;
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using OpenMetaverse;
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namespace OpenSim.Region.Physics.OdePlugin
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{
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unsafe public class wstreamer
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{
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byte[] buf;
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int index;
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byte* src;
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public wstreamer()
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{
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buf = new byte[1024];
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index = 0;
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}
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public wstreamer(int size)
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{
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buf = new byte[size];
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index = 0;
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}
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public byte[] close()
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{
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byte[] data = new byte[index];
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Buffer.BlockCopy(buf, 0, data, 0, index);
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return data;
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}
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public void Seek(int pos)
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{
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index = pos;
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}
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public void Seekrel(int pos)
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{
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index += pos;
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}
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public void Wbyte(byte value)
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{
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buf[index++] = value;
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}
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public void Wshort(short value)
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{
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src = (byte*)&value;
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buf[index++] = *src++;
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buf[index++] = *src;
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}
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public void Wushort(ushort value)
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{
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src = (byte*)&value;
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buf[index++] = *src++;
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buf[index++] = *src;
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}
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public void Wint(int value)
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{
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src = (byte*)&value;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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}
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public void Wuint(uint value)
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{
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src = (byte*)&value;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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}
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public void Wlong(long value)
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{
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src = (byte*)&value;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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}
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public void Wulong(ulong value)
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{
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src = (byte*)&value;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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}
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public void Wfloat(float value)
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{
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src = (byte*)&value;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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}
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public void Wdouble(double value)
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{
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src = (byte*)&value;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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}
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public void Wvector3(Vector3 value)
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{
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src = (byte*)&value.X;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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src = (byte*)&value.Y; // it may have padding ??
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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src = (byte*)&value.Z;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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}
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public void Wquat(Quaternion value)
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{
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src = (byte*)&value.X;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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src = (byte*)&value.Y; // it may have padding ??
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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src = (byte*)&value.Z;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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src = (byte*)&value.W;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src++;
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buf[index++] = *src;
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}
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}
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unsafe public class rstreamer
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{
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private byte[] rbuf;
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private int ptr;
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private byte* dst;
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public rstreamer(byte[] data)
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{
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rbuf = data;
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ptr = 0;
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}
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public void close()
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{
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}
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public void Seek(int pos)
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{
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ptr = pos;
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}
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public void Seekrel(int pos)
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{
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ptr += pos;
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}
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public byte Rbyte()
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{
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return (byte)rbuf[ptr++];
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}
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public short Rshort()
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{
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short v;
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dst = (byte*)&v;
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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return v;
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}
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public ushort Rushort()
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{
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ushort v;
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dst = (byte*)&v;
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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return v;
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}
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public int Rint()
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{
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int v;
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dst = (byte*)&v;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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return v;
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}
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public uint Ruint()
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{
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uint v;
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dst = (byte*)&v;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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return v;
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}
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public long Rlong()
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{
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long v;
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dst = (byte*)&v;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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return v;
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}
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public ulong Rulong()
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{
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ulong v;
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dst = (byte*)&v;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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return v;
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}
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public float Rfloat()
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{
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float v;
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dst = (byte*)&v;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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return v;
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}
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public double Rdouble()
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{
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double v;
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dst = (byte*)&v;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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return v;
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}
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public Vector3 Rvector3()
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{
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Vector3 v;
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dst = (byte*)&v.X;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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dst = (byte*)&v.Y;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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dst = (byte*)&v.Z;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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return v;
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}
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public Quaternion Rquat()
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{
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Quaternion v;
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dst = (byte*)&v.X;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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dst = (byte*)&v.Y;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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dst = (byte*)&v.Z;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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dst = (byte*)&v.W;
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst++ = rbuf[ptr++];
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*dst = rbuf[ptr++];
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return v;
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}
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}
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}
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