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https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
Merge branch 'ubitwork'
Conflicts: OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
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@@ -65,5 +65,6 @@ namespace OpenSim.Region.Physics.Manager
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void releasePinned();
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void Append(IMesh newMesh);
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void TransformLinear(float[,] matrix, float[] offset);
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Vector3 GetCentroid();
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}
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}
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@@ -68,6 +68,17 @@ namespace OpenSim.Region.Physics.Manager
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}
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}
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public struct ContactData
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{
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public float mu;
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public float bounce;
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public ContactData(float _mu, float _bounce)
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{
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mu = _mu;
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bounce = _bounce;
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}
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}
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/// <summary>
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/// Used to pass collision information to OnCollisionUpdate listeners.
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/// </summary>
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@@ -135,6 +146,8 @@ namespace OpenSim.Region.Physics.Manager
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/// </summary>
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public event CollisionUpdate OnCollisionUpdate;
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public virtual void SetVehicle(object vdata) { }
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public event OutOfBounds OnOutOfBounds;
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#pragma warning restore 67
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@@ -142,6 +155,13 @@ namespace OpenSim.Region.Physics.Manager
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{
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get { return new NullPhysicsActor(); }
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}
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public virtual bool Building { get; set; }
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public virtual ContactData ContactData
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{
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get { return new ContactData(0, 0); }
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}
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public abstract bool Stopped { get; }
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@@ -195,6 +215,11 @@ namespace OpenSim.Region.Physics.Manager
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}
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}
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public virtual byte[] Serialize(bool PhysIsRunning)
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{
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return new byte[0];
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}
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public virtual void RaiseOutOfBounds(Vector3 pos)
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{
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// Make a temporary copy of the event to avoid possibility of
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@@ -554,5 +579,6 @@ namespace OpenSim.Region.Physics.Manager
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{
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return false;
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}
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}
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}
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@@ -128,6 +128,12 @@ namespace OpenSim.Region.Physics.Manager
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public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
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public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
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uint localid, byte[] sdata)
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{
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return null;
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}
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public virtual float TimeDilation
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{
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get { return 1.0f; }
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@@ -225,7 +231,7 @@ namespace OpenSim.Region.Physics.Manager
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}
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public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
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public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
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public virtual void UnCombine(PhysicsScene pScene) {}
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/// <summary>
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@@ -263,5 +269,13 @@ namespace OpenSim.Region.Physics.Manager
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{
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return new List<ContactResult>();
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}
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public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){}
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public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { }
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public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
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{
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return new List<ContactResult>();
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}
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}
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}
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@@ -26,6 +26,7 @@
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Region.Physics.Manager
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{
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@@ -117,5 +118,47 @@ namespace OpenSim.Region.Physics.Manager
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NO_DEFLECTION = 16392,
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LOCK_ROTATION = 32784
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}
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public struct VehicleData
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{
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public Vehicle m_type;
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public VehicleFlag m_flags;
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// Linear properties
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public Vector3 m_linearMotorDirection;
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public Vector3 m_linearFrictionTimescale;
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public float m_linearMotorDecayTimescale;
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public float m_linearMotorTimescale;
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public Vector3 m_linearMotorOffset;
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//Angular properties
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public Vector3 m_angularMotorDirection;
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public float m_angularMotorTimescale;
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public float m_angularMotorDecayTimescale;
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public Vector3 m_angularFrictionTimescale;
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//Deflection properties
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public float m_angularDeflectionEfficiency;
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public float m_angularDeflectionTimescale;
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public float m_linearDeflectionEfficiency;
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public float m_linearDeflectionTimescale;
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//Banking properties
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public float m_bankingEfficiency;
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public float m_bankingMix;
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public float m_bankingTimescale;
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//Hover and Buoyancy properties
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public float m_VhoverHeight;
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public float m_VhoverEfficiency;
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public float m_VhoverTimescale;
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public float m_VehicleBuoyancy;
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//Attractor properties
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public float m_verticalAttractionEfficiency;
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public float m_verticalAttractionTimescale;
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// Axis
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public Quaternion m_referenceFrame;
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}
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}
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