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* It appears that sometimes some IClientAPI reference is not being released, resulting in continual execution of the CheckConnectivity timer method
* For now, just turn off this timer when we close the connection * Also some minor help refactoring creeps in to this revision.
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@@ -201,6 +201,8 @@ namespace OpenSim.Framework.Servers
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{
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case "help":
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Notice("");
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// TODO: help on commands not yet implemented
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//Notice("help [command] - display general help or specific command help.");
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Notice("quit - equivalent to shutdown.");
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Notice("set log level [level] - change the console logging level only. For example, off or debug.");
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@@ -253,6 +255,34 @@ namespace OpenSim.Framework.Servers
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SetConsoleLogLevel(setParams);
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}
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}
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/// <summary>
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/// Show help information
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/// </summary>
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/// <param name="helpArgs"></param>
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public virtual void ShowHelp(string[] helpArgs)
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{
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if (helpArgs.Length == 0)
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{
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Notice("");
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// TODO: not yet implemented
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//Notice("help [command] - display general help or specific command help. Try help help for more info.");
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Notice("quit - equivalent to shutdown.");
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Notice("set log level [level] - change the console logging level only. For example, off or debug.");
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Notice("show info - show server information (e.g. startup path).");
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if (m_stats != null)
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Notice("show stats - show statistical information for this server");
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Notice("show threads - list tracked threads");
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Notice("show uptime - show server startup time and uptime.");
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Notice("show version - show server version.");
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Notice("shutdown - shutdown the server.\n");
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return;
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}
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}
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/// <summary>
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