* Refactor: Break out permissions code into a separate region PermissionsModule

This commit is contained in:
Justin Clarke Casey
2008-05-05 20:14:53 +00:00
parent 60a83574f4
commit 9655cf2807
18 changed files with 219 additions and 124 deletions

View File

@@ -107,12 +107,12 @@ namespace OpenSim.Region.ClientStack
return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
}
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer, bool m_permissions)
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
{
return SetupScene(regionInfo, 0, out clientServer, m_permissions);
return SetupScene(regionInfo, 0, out clientServer);
}
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer clientServer, bool m_permissions)
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer clientServer)
{
AgentCircuitManager circuitManager = new AgentCircuitManager();
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
@@ -162,8 +162,9 @@ namespace OpenSim.Region.ClientStack
scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
}
scene.LoadPrimsFromStorage(m_permissions, regionInfo.originRegionID);
scene.LoadPrimsFromStorage(regionInfo.originRegionID);
scene.StartTimer();
return scene;
}