* Refactor: Break out permissions code into a separate region PermissionsModule

This commit is contained in:
Justin Clarke Casey
2008-05-05 20:14:53 +00:00
parent 60a83574f4
commit 9655cf2807
18 changed files with 219 additions and 124 deletions

View File

@@ -180,8 +180,8 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
//Check to make sure that the script's owner is the estate manager/master
//World.PermissionsMngr.GenericEstatePermission(
if (World.PermissionsMngr.GenericEstatePermission(m_host.OwnerID))
//World.Permissions.GenericEstatePermission(
if (World.Permissions.GenericEstatePermission(m_host.OwnerID))
{
World.EventManager.TriggerRequestChangeWaterHeight((float)height);
}
@@ -2616,7 +2616,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llModifyLand(int action, int brush)
{
m_host.AddScriptLPS(1);
if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)))
if (World.Permissions.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)))
{
NotImplemented("llModifyLand");
}
@@ -3869,7 +3869,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
if (m_host.ObjectOwner == parcel.landData.ownerID ||
(m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.groupID
&& parcel.landData.isGroupOwned) || World.PermissionsMngr.GenericEstatePermission(m_host.OwnerID))
&& parcel.landData.isGroupOwned) || World.Permissions.GenericEstatePermission(m_host.OwnerID))
{
av.StandUp();
}