Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.

Some debug info for startup added to find bugs. ++
This commit is contained in:
Tedd Hansen
2008-01-05 15:48:02 +00:00
parent 53793db182
commit 966f639ad6
12 changed files with 233 additions and 412 deletions

View File

@@ -2,26 +2,26 @@
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.DotNetEngine;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptServer
{
public class RemotingObject : MarshalByRefObject
public class RemotingObject : MarshalByRefObject, ScriptServerInterfaces.ServerRemotingObject
{
// This object will be exposed over remoting. It is a singleton, so it exists only in as one instance.
// Expose ScriptEngine directly for now ... this is not very secure :)
// NOTE! CURRENTLY JUST HARDWIRED DOTNETENGINE!
public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine();
//private OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine SE =
// new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine();
//public OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents Events =
// (OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents)SE.m_EventManager;
//private ScriptServerInterfaces.RemoteEvents _events = new abc;
/// <summary>
/// Receives calls from remote grids.
/// </summary>
/// <returns></returns>
public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine GetScriptEngine()
ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ServerRemotingObject.Events()
{
return ScriptEngine;
return null;
}
}
}