Oops... don't leave script source out of compilation in same cases

This commit is contained in:
UbitUmarov
2018-02-11 18:27:42 +00:00
parent e685d8dcef
commit 96aecf80ef

View File

@@ -369,14 +369,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
case enumCompileType.cs:
compileScript = CreateCSCompilerScript(
compileScript,
source,
m_scriptEngine.ScriptClassName,
m_scriptEngine.ScriptBaseClassName,
m_scriptEngine.ScriptBaseClassParameters);
break;
case enumCompileType.vb:
compileScript = CreateVBCompilerScript(
compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
source, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
break;
}
}
@@ -549,6 +549,9 @@ namespace SecondLife
parameters.TreatWarningsAsErrors = false;
parameters.GenerateInMemory = false;
parameters.TempFiles = new TempFileCollection(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()), CompileWithDebugInformation);
CompilerResults results;
CodeDomProvider provider;