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More rearranging.
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219
OpenSim/OpenSim.Region/World/World.PacketHandlers.cs
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219
OpenSim/OpenSim.Region/World/World.PacketHandlers.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Region
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{
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public partial class World
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="action"></param>
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/// <param name="north"></param>
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/// <param name="west"></param>
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public void ModifyTerrain(byte action, float north, float west)
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{
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switch (action)
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{
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case 1:
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// raise terrain
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Terrain.raise(north, west, 10.0, 0.001);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 2:
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//lower terrain
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Terrain.lower(north, west, 10.0, 0.001);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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}
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return;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="message"></param>
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/// <param name="type"></param>
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/// <param name="fromPos"></param>
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/// <param name="fromName"></param>
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/// <param name="fromAgentID"></param>
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public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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Console.WriteLine("Chat message");
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Avatar avatar = null;
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foreach (IClientAPI client in m_clientThreads.Values)
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{
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int dis = -1000;
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if (this.Avatars.ContainsKey(client.AgentId))
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{
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avatar = this.Avatars[client.AgentId];
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// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
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dis= (int)avatar.Pos.GetDistanceTo(fromPos);
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Console.WriteLine("found avatar at " +dis);
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}
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switch (type)
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{
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case 0: // Whisper
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if ((dis < 10) && (dis > -10))
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{
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//should change so the message is sent through the avatar rather than direct to the ClientView
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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}
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break;
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case 1: // Say
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if ((dis < 30) && (dis > -30))
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{
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Console.WriteLine("sending chat");
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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}
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break;
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case 2: // Shout
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if ((dis < 100) && (dis > -100))
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{
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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}
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break;
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case 0xff: // Broadcast
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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break;
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primAsset"></param>
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/// <param name="pos"></param>
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public void RezObject(AssetBase primAsset, LLVector3 pos)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="packet"></param>
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/// <param name="simClient"></param>
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public void DeRezObject(Packet packet, IClientAPI simClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendAvatarsToClient(IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="parentPrim"></param>
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/// <param name="childPrims"></param>
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public void LinkObjects(uint parentPrim, List<uint> childPrims)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="shapeBlock"></param>
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public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="packet"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="texture"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="pos"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="rot"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="scale"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
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{
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}
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/// <summary>
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/// Sends prims to a client
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/// </summary>
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/// <param name="RemoteClient">Client to send to</param>
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public void GetInitialPrims(IClientAPI RemoteClient)
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{
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}
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}
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}
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