diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 1ba74f4a0a..8c880fc179 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -1112,10 +1112,7 @@ namespace OpenSim.Region.Framework.Scenes m_part.RemFlag(PrimFlags.Scripted); } - if (type == (int)InventoryType.LSL) - m_part.aggregateScriptEvents(); // this also does full update - else - m_part.ScheduleFullUpdate(); + m_part.ScheduleFullUpdate(); m_part.TriggerScriptChangedEvent(Changed.INVENTORY); return type; diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 351fca9bed..ec2a24e5ac 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -490,6 +490,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance { ReleaseControls(); AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); + SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); + if (part != null) + part.RemoveScriptEvents(ItemID); } public void RemoveState()