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reduce the kills sent, hide attachments kills on origin
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@@ -1782,10 +1782,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
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m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
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AgentHasMovedAway(agent, false);
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AgentHasMovedAway(agent, true);
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KillEntity(agent.Scene, agent.LocalId);
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// agent.parcelRegionCross(false);
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agent.parcelRegionCross();
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agent.MakeChildAgent();
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