Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly

This commit is contained in:
Adam Frisby
2007-07-02 23:42:38 +00:00
parent 67af17fdd1
commit 96dfb33bca
2 changed files with 13 additions and 21 deletions

View File

@@ -682,8 +682,8 @@ namespace OpenSim.Region.Environment
}
}
}
parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.get((min_x * 4), (min_y * 4)));
parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.get((max_x * 4), (max_y * 4)));
parcelData.area = tempArea;
}