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llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...
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@@ -1244,7 +1244,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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// Setting timer repeat
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m_ScriptEngine.m_ASYNCLSLCommandManager.SetTimerEvent(m_localID, m_itemID, sec);
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m_ScriptEngine.m_ASYNCLSLCommandManager.SetTimerEvent(m_localID, m_itemID, sec / 1000);
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}
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public void llSleep(double sec)
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@@ -160,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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TimerClass ts = new TimerClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = sec;
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ts.interval = sec / 1000;
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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lock (TimerListLock)
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{
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