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llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...
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@@ -1244,7 +1244,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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// Setting timer repeat
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m_ScriptEngine.m_ASYNCLSLCommandManager.SetTimerEvent(m_localID, m_itemID, sec);
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m_ScriptEngine.m_ASYNCLSLCommandManager.SetTimerEvent(m_localID, m_itemID, sec / 1000);
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}
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public void llSleep(double sec)
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