llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...

This commit is contained in:
Tedd Hansen
2008-02-20 17:14:01 +00:00
parent 4c6e5a5090
commit 96edcea3ae
2 changed files with 2 additions and 2 deletions

View File

@@ -160,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
ts.interval = sec / 1000;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (TimerListLock)
{