Add avatar names to debug packet output

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-17 20:37:01 +01:00
parent 62a63f834b
commit 96ff2c63ed

View File

@@ -11617,7 +11617,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
logPacket = false;
if (logPacket)
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
m_log.DebugFormat("[CLIENT]: Packet OUT {0} to {1}", packet.Type, Name);
}
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method);
@@ -11672,7 +11672,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
outputPacket = false;
if (outputPacket)
m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type);
m_log.DebugFormat("[CLIENT]: Packet IN {0} from {1}", packet.Type, Name);
}
if (!ProcessPacketMethod(packet))