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synced 2026-08-11 20:05:33 +08:00
define constants for simulation height (-100,50000m) and terrain heightmap (-100,4000). No option. compile time decision. use them at ubOde
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@@ -43,9 +43,15 @@ namespace OpenSim.Framework
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public const uint MaximumRegionSize = 4096;
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public const uint MaximumRegionSize = 4096;
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// Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
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// Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
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public const int MinRegionSize = 16;
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// but for placement on a grid min must be 256m
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public const int MinRegionSize = 256;
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public const int TerrainPatchSize = 16;
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public const int TerrainPatchSize = 16;
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public const float MinSimulationHeight = -100f;
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public const float MaxSimulationHeight = 50000f;
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public const float MinTerrainHeightmap = -100f;
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public const float MaxTerrainHeightmap = 4000f;
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public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
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public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
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public static readonly UUID m_MrOpenSimID = new UUID("11111111-1111-0000-0000-000100bba000");
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public static readonly UUID m_MrOpenSimID = new UUID("11111111-1111-0000-0000-000100bba000");
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@@ -177,11 +177,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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if(pos.IsFinite())
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if(pos.IsFinite())
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{
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{
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if(pos.Z > 99999f)
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if(pos.Z > Constants.MaxSimulationHeight)
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{
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{
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pos.Z = parent_scene.GetTerrainHeightAtXY(127,127) + 5;
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pos.Z = parent_scene.GetTerrainHeightAtXY(127,127) + 5;
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}
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}
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if(pos.Z < -100f) // shouldn't this be 0 ?
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if(pos.Z < Constants.MinSimulationHeight) // shouldn't this be 0 ?
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{
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{
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pos.Z = parent_scene.GetTerrainHeightAtXY(127,127) + 5;
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pos.Z = parent_scene.GetTerrainHeightAtXY(127,127) + 5;
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}
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}
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@@ -987,7 +987,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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{
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_position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
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_position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
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_position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
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_position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
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_position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
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_position.Z = Util.Clip(_position.Z + 0.2f, Constants.MinSimulationHeight, Constants.MaxSimulationHeight);
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m_lastposition = _position;
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m_lastposition = _position;
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_velocity.X = 0;
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_velocity.X = 0;
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@@ -2068,9 +2068,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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if (x > 1 && x < maxXX)
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if (x > 1 && x < maxXX)
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xx++;
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xx++;
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val = heightMap[yy + xx];
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val = Util.Clamp(heightMap[yy + xx], Constants.MinTerrainHeightmap, Constants.MaxTerrainHeightmap);
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if (val < -100.0f)
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val = -100.0f;
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if(val > maxH)
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if(val > maxH)
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maxH = val;
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maxH = val;
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if(val < minH)
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if(val < minH)
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