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Protip: don't commit when you have debug in ClientView set to true.
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@@ -71,7 +71,7 @@ namespace OpenSim
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private AgentAssetUpload UploadAssets;
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private LLUUID newAssetFolder = LLUUID.Zero;
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private bool debug = true;
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private bool debug = false;
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protected IWorld m_world;
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private Dictionary<uint, ClientView> m_clientThreads;
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private AssetCache m_assetCache;
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