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rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
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@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Interfaces
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
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/// <summary>
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/// Attach an object to an avatar.
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/// Attach an object to an avatar
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="grp"></param>
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@@ -110,11 +110,11 @@ namespace OpenSim.Region.Framework.Interfaces
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void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
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/// <summary>
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/// Update the user inventory to show a detach.
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/// Detach the given item so that it remains in the user's inventory.
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/// </summary>
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/// <param name="itemID">/param>
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/// <param name="remoteClient"></param>
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void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
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void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient);
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/// <summary>
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/// Update the position of an attachment.
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@@ -126,18 +126,10 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// Update the user inventory with a changed attachment
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/// </summary>
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/// <param name="remoteClient">
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/// A <see cref="IClientAPI"/>
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/// </param>
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/// <param name="grp">
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/// A <see cref="SceneObjectGroup"/>
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/// </param>
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/// <param name="itemID">
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/// A <see cref="UUID"/>
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/// </param>
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/// <param name="agentID">
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/// A <see cref="UUID"/>
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/// </param>
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/// <param name="remoteClient"></param>
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/// <param name="grp"></param>
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/// <param name="itemID"></param>
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/// <param name="agentID"></param>
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void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID);
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}
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}
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