rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-23 22:05:22 +01:00
parent 014cd4f8bb
commit 97b207240e
4 changed files with 14 additions and 23 deletions

View File

@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Interfaces
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
/// <summary>
/// Attach an object to an avatar.
/// Attach an object to an avatar
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="grp"></param>
@@ -110,11 +110,11 @@ namespace OpenSim.Region.Framework.Interfaces
void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
/// <summary>
/// Update the user inventory to show a detach.
/// Detach the given item so that it remains in the user's inventory.
/// </summary>
/// <param name="itemID">/param>
/// <param name="remoteClient"></param>
void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient);
/// <summary>
/// Update the position of an attachment.
@@ -126,18 +126,10 @@ namespace OpenSim.Region.Framework.Interfaces
/// <summary>
/// Update the user inventory with a changed attachment
/// </summary>
/// <param name="remoteClient">
/// A <see cref="IClientAPI"/>
/// </param>
/// <param name="grp">
/// A <see cref="SceneObjectGroup"/>
/// </param>
/// <param name="itemID">
/// A <see cref="UUID"/>
/// </param>
/// <param name="agentID">
/// A <see cref="UUID"/>
/// </param>
/// <param name="remoteClient"></param>
/// <param name="grp"></param>
/// <param name="itemID"></param>
/// <param name="agentID"></param>
void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID);
}
}