Small fix to GetWorldPosition to get closer to Avination sit behavior

This commit is contained in:
Melanie
2012-01-05 08:11:52 +00:00
parent e78a3913e0
commit 97ba3c9346

View File

@@ -1960,19 +1960,13 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 GetWorldPosition()
{
Quaternion parentRot = ParentGroup.RootPart.RotationOffset;
Vector3 axPos = OffsetPosition;
axPos *= parentRot;
Vector3 translationOffsetPosition = axPos;
// m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name);
Vector3 worldPos = GroupPosition + translationOffsetPosition;
// m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name);
return worldPos;
if(_parentID == 0)
return GroupPosition;
else
return ParentGroup.AbsolutePosition + translationOffsetPosition;
}
/// <summary>