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Fix undo of prim group rotation.
This isn't that great since I think I broke it a few commits earlier. Undo of rotation of individual prims in a linkset is still broken
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@@ -3706,8 +3706,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_undo.Push(nUndo);
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m_log.DebugFormat(
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"[SCENE OBJECT PART]: Stored undo state for {0} {1}, stack size now {2}",
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Name, LocalId, m_undo.Count);
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"[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
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Name, LocalId, forGroup, m_undo.Count);
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}
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}
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}
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