Fix undo of prim group rotation.

This isn't that great since I think I broke it a few commits earlier.
Undo of rotation of individual prims in a linkset is still broken
This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-19 04:15:27 +01:00
parent 4b9ef4f39c
commit 97f1edfd95
3 changed files with 34 additions and 24 deletions

View File

@@ -3706,8 +3706,8 @@ namespace OpenSim.Region.Framework.Scenes
m_undo.Push(nUndo);
m_log.DebugFormat(
"[SCENE OBJECT PART]: Stored undo state for {0} {1}, stack size now {2}",
Name, LocalId, m_undo.Count);
"[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
Name, LocalId, forGroup, m_undo.Count);
}
}
}