mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 04:05:42 +08:00
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
This commit is contained in:
@@ -167,18 +167,6 @@ namespace OpenSim.Framework.Servers
|
||||
return response;
|
||||
}
|
||||
|
||||
protected virtual string ParseLLSDXML(string requestBody)
|
||||
{
|
||||
// dummy function for now - IMPLEMENT ME!
|
||||
//Console.WriteLine("LLSD request "+requestBody);
|
||||
string resp = "";
|
||||
if (firstcaps)
|
||||
{
|
||||
resp = "<llsd><map><key>MapLayer</key><string>http://127.0.0.1:9000/CAPS/</string></map></llsd>";
|
||||
firstcaps = false;
|
||||
}
|
||||
return resp;
|
||||
}
|
||||
|
||||
protected virtual string ParseXMLRPC(string requestBody)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user