Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.

This commit is contained in:
MW
2007-07-01 17:26:33 +00:00
parent 7cafe7f6d9
commit 9800c05c1b
25 changed files with 1246 additions and 740 deletions

View File

@@ -167,18 +167,6 @@ namespace OpenSim.Framework.Servers
return response;
}
protected virtual string ParseLLSDXML(string requestBody)
{
// dummy function for now - IMPLEMENT ME!
//Console.WriteLine("LLSD request "+requestBody);
string resp = "";
if (firstcaps)
{
resp = "<llsd><map><key>MapLayer</key><string>http://127.0.0.1:9000/CAPS/</string></map></llsd>";
firstcaps = false;
}
return resp;
}
protected virtual string ParseXMLRPC(string requestBody)
{