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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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@@ -211,7 +211,6 @@ namespace OpenSim.Region.ClientStack
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}
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break;
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case PacketType.ObjectAdd:
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// m_world.AddNewPrim((ObjectAddPacket)Pack, this);
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if (OnAddPrim != null)
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{
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OnAddPrim(Pack, this);
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