Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.

This commit is contained in:
MW
2007-07-01 17:26:33 +00:00
parent 7cafe7f6d9
commit 9800c05c1b
25 changed files with 1246 additions and 740 deletions

View File

@@ -211,7 +211,6 @@ namespace OpenSim.Region.ClientStack
}
break;
case PacketType.ObjectAdd:
// m_world.AddNewPrim((ObjectAddPacket)Pack, this);
if (OnAddPrim != null)
{
OnAddPrim(Pack, this);