make dynamic textures temporary to try to stop filling up the

asset db.
This commit is contained in:
Sean Dague
2008-02-14 19:17:25 +00:00
parent 8ad450f83e
commit 980a926a4b

View File

@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules
asset.Type = 0;
asset.Description = "dynamic image";
asset.Local = false;
asset.Temporary = false;
asset.Temporary = true;
scene.AssetCache.AddAsset(asset);
LastAssetID = asset.FullID;