Revolution is on the roll again! :)

Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
This commit is contained in:
Revolution
2010-02-14 15:41:57 -06:00
committed by Melanie
parent 45493171b0
commit 9821c4f566
39 changed files with 1430 additions and 226 deletions

View File

@@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private ITerrainChannel m_revert;
private Scene m_scene;
private volatile bool m_tainted;
private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5);
#region ICommandableModule Members
@@ -174,6 +175,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
#region ITerrainModule Members
public void UndoTerrain(ITerrainChannel channel)
{
m_channel = channel;
}
/// <summary>
/// Loads a terrain file from disk and installs it in the scene.
/// </summary>
@@ -574,6 +580,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
client.OnModifyTerrain += client_OnModifyTerrain;
client.OnBakeTerrain += client_OnBakeTerrain;
client.OnLandUndo += client_OnLandUndo;
}
/// <summary>
@@ -664,6 +671,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
return changesLimited;
}
private void client_OnLandUndo(IClientAPI client)
{
lock (m_undo)
{
if (m_undo.Count > 0)
{
LandUndoState goback = m_undo.Pop();
if (goback != null)
goback.PlaybackState();
}
}
}
/// <summary>
/// Sends a copy of the current terrain to the scenes clients
/// </summary>
@@ -718,6 +738,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
}
if (allowed)
{
StoreUndoState();
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
m_channel, allowMask, west, south, height, size, seconds);
@@ -758,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
if (allowed)
{
StoreUndoState();
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
m_channel, fillArea, size);
@@ -782,6 +804,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain
}
}
private void StoreUndoState()
{
lock (m_undo)
{
if (m_undo.Count > 0)
{
LandUndoState last = m_undo.Peek();
if (last != null)
{
if (last.Compare(m_channel))
return;
}
}
LandUndoState nUndo = new LandUndoState(this, m_channel);
m_undo.Push(nUndo);
}
}
#region Console Commands
private void InterfaceLoadFile(Object[] args)