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Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
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@@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces
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{
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public interface ISoundModule
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{
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void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
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void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
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void TriggerSound(
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius);
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}
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}
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@@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
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void SaveToStream(string filename, Stream stream);
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void InstallPlugin(string name, ITerrainEffect plug);
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void UndoTerrain(ITerrainChannel channel);
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}
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}
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